Top gaming firms urge government not to raise GST
rate to 28%
A group of top online gaming firms has sent a
representation through the Ficci Gaming Committee to the
Central Board of Indirect Taxes & Customs (CBIC), urging
the body not to hike the GST rate for the sector to 28%
from 18% as suggested by ministers’ panel.
"This (recommendation) is
a major shift from the current tax regime of charging
GST on the platform fee/ gross gaming revenue (GGR) at
the rate of 18%," the companies wrote in a letter, which
the Ficci Gaming Committee submitted to the board on
Friday. "If the changes recommended by the GoM (group of
ministers) are given effect, then the online gaming
industry will be adversely impacted," it added.
Members of the FICCI Gaming Committee include Dream11,
MPL, Zupee, Games 24x7, HDworks, MyTeam11, Nazara
Technologies, Krafton and Winzo, among others.
The GoM was constituted by the GST Council in May 2021
to examine issues related to the taxation of casinos,
racecourses and online gaming. The group submitted its
report in May 2022 to the 47th GST Council, recommending
a 28% GST rate on online games. It also recommended that
this be levied on the entire stake value, which is
inclusive of gross gaming revenue (GGR) and the prize
pool formed by the players.
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Queries sent to the companies remained unanswered as of
Press Time Friday.In their representation to Vivek
Johri, chairman of the CBIC, the companies which are
among the members of the FICCI Gaming Committee said
they merely provide a platform to users and argued that
only the income generated by such companies should be
subjected to GST.
"Online gaming industry needs to be treated at par with
information technology service providers," the letter
said. "As per the current practices followed by the
online skill-based gaming companies, tax is paid at 18%
on the platform fees (GGR) charged from players."
The companies said a change in GST rate from 18% on GGR
to 28% would be "extremely detrimental to the survival
of the online gaming industry as no business operations
can survive with such high taxation". Also, the impact
of charging GST on the entire stake value – whether at
the rate of 28% or 18% – would be equally disastrous for
the online gaming industry, they said.
GGR is the fee charged by an online skill gaming
platform as service charges to facilitate the
participation of players in a game on their platform.
The entire amount deposited by a player to enter a
contest on the platform is called the contest entry
amount (CEA).
“The approval from the government recognised
Self-Regulatory Body will clearly segregate permissible
online real money games from gambling, betting,
wagering,” Joy Bhattacharjya, Director General,
Federation of Indian Fantasy Sports (FIFS) said in a
statement to ET. “Multiple court judgments have already
held that games of skill are distinct from games of
chance. The impact of changes in TDS, on platforms and
users needs to be considered. Therefore, online games
approved under the IT Rules should only be taxed on
Gross Gaming Revenue (GGR). The GoM report should
consider these important developments before making a
final recommendation to the GST Council.”
In the event of GST being levied at the rate of 28% on
the value of the entire CEA, the companies said the
online gaming industry will face major disruption in its
robust ecosystem, “virtually driving the startups and
new ventures towards extinction. “(It) will signal the
end of the entire sector as such a move will drive away
companies and investors from the online gaming space
which will ultimately have a negative impact on the tax
revenue of the government and economy.”
The companies also came out strongly against being
classified with betting and gambling apps as they said
the online gaming industry involved games of skill
rather than games of chance which entirely depend on
luck and unpredictability rather than skill. Thus, they
said it would be “inappropriate” to treat online games
of skill at par with lotteries, betting and gambling for
the purpose of GST.
According to the letter, the Indian online gaming
ecosystem largely comprises startups and new ventures.
As of May 2023, it said, there were as many as 1,183
startup companies in the Indian online gaming space.
Source::: THE ECONOMIC TIMES ,
dated 10/06/2023.
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